

Twitter's going crazy, YouTube and streamers are loving it. Had we been a flat seven, you know, then you know exactly where you stand, right? But with this five out of five, ten out of ten, nine out of ten, it's like we hit something, we struck a chord, and some people just pure love it. But I do think that the mix you can see is because we did manage to make something that people care intensely about which I think drives that. They expect this to be a different game, something we tried to address earlier as well with our marketing, saying, “This is the game, this is what the game is not,” yet we did get some feedback saying like, well, “It does a poor job being this,” which is the thing we said we weren't. I definitely think some of the more negative ones want it to be a different game. Were you surprised at all? How was your reaction to that?Īrcade Berg: To some extent, because you know, we got a lot of nine out of tens, and five out of fives, which of course is fantastic.
#The ascent gamepass code#
Ahead of launch, talking to some of the people who had access to code and talking to some of my colleagues, I personally expected the Metacritic score to be a little bit higher. VG247: Let's talk about the critical response. VG247: Are you able to say how many copies it sold?Īrcade Berg: No, I don't think we're commenting on that now.

We knew that there were people out there who cared, and were rooting for us. I mean, we knew we were making a game we thought was good. How do you feel about that?Īrcade Berg: Accelerated? Thank you. VG247: First of all, congratulations on the launch! I just saw Curve say $5 million revenue in the first weekend. To see this content please enable targeting cookies.
#The ascent gamepass Pc#
In the wake of the game’s record-breaking launch, I caught up with Arcade Berg, creative director at developer Neon Giant, to learn about his thoughts on the game’s critical reception, the initial lack of parity between the PC Game Pass version and Steam’s, and much more. To others, The Ascent’s bizarre loot system, bugs, and some undercooked elements distract from what would otherwise be an easy win. To some, The Ascent is one the year’s biggest indie success stories.Ī core team of 12 people managed to set a new standard for the genre creating a believable, dense cyberpunk world in a game that delivers solid action, and unique abilities that make combat consistently exciting.
